Computer Control
The basic principles of computer control are as important for children today as woodwork and needlework were to our generation. The traditional skills are not, in the main, redundant – rather we must add computer control to the children’s curriculum. Control at Level One Their work at the computer should be aimed at learning the actions of the more common control keys (such as the arrow keys) and developing mouse control. Software should include simple maze games in which the user has to guide a character on the screen through a maze by using the appropriate keys. Control at Level Two At the computer they should be introduced to a programming language such as LOGO. They should be able to give single commands to control the movement of a character or screen turtle. They will be aware from their work with the floor robot that directions are relative to the way the screen turtle is travelling. They should explore using the turtle to draw simple shapes. Control at Level Three Using LOGO they should be able to give a series of instructions to control the screen turtle. They will have knowledge of degrees and of right angles and will be able to draw simple geometric shapes. If suitable equipment is available the children could experiment with controlling real models attached to the computer via an interface. The software may use different commands (such as ‘Turn on’ and ‘Turn off’ instead of ‘Forward’ and ‘Backward’) but the principle of giving instructions one at a time, and later as a complete sequence is the same. Control at Level Four On screen, the children should use procedures to name sequences of commands in order to draw geometric shapes or to create pictures. They should use variables to allow for different sized pictures to be drawn using the same procedure. They should combine procedures to create more complex designs, patterns and pictures. At this level the children should control real models attached to the computer via an interface. Procedures will allow for complex control of models such as traffic lights and fairground rides. At this level they should also include simple feedback, perhaps by adding a push button to a traffic light and creating a pelican crossing, or building a lift or burglar alarm system. Feedback in models is one way of using the computer to detect physical changes. Sensors, which measure light, temperature, sound, etc., can also be used in science activities. Control at Level Five There is one important addition at this level, however. Children should pay attention to efficiency in their programming, creating procedures and sub-procedures which program the actions of their models economically and efficiently. Related Activities Spatial awareness and an understanding of relative direction can be developed in PE lessons. For example, working in pairs, one child could play the part of a robot and be directed around a maze of chairs by the other giving directions. Experiments with batteries and bulbs in science will reinforce the concept of switches and circuits. This knowledge is required when children are controlling real models through a computer interface. In Design and Technology children will build simple working models either from scratch or using construction kits such as Lego. Later, they can connect these models to a computer through a control interface and program them. Resources required to deliver the Control strand of IT capability
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